![]() ![]() ![]() Pac-Man is given a trolley ticket which he uses to venture into the nearby mountains, hang-gliding and dodging ghosts and boulders as he searches for the flower. Pac-Man to pick a special flower for Lucy, a friend of Pac-Jr's, for her birthday. Pac-Man is first tasked with finding milk for Pac-Baby, which he procures from the local farm. in the Sega Genesis version.Īfter an introductory sequence in which Pac-Man introduces himself and the game's mechanics, the plot unfolds as a loosely connected series of misadventures stemming from Pac-Man's quest to complete tasks for his family, all while the ghosts and their mysterious leader plot to destroy him. Pac-Man in the SNES version or a new original game, titled Pac-Jr. Finding three game cartridges across locations in the game will allow them to play Ms. ![]() If the player visits an arcade, they can play the original Pac-Man. Feeding Pac-Man a Power Pellet, stored in an inventory at the bottom corner of the screen, will transform him into Super Pac-Man giving him the ability to fly at high speeds and eat the ghosts. Pac-Man may sometimes encounter his enemies Blinky, Pinky, Inky, and Clyde, where he will immediately become frightened and run around the screen. Some sections of the game follow Pac-Man riding on a hang glider or in a minecart through "chase" scenes, which require fast-reflexes from the player. Pac-Man's moods will also determine how cooperative he becomes for instance, making Pac-Man too happy will cause him to become smug and cocky, and as a result less willing to follow the orders of the player. For example, the player can shoot down an apple from a tree, which Pac-Man will eat and makes him happier, while shooting Pac-Man in the face will make him irritated or depressed. The solutions to these puzzles are based on Pac-Man's moods, which differ based on the player's actions. In each quest, the player will need to solve puzzles to progress. The player is able to also use the slingshot on Pac-Man, which can result in various changes to Pac-Man's current mood, or can wake him up after fainting. Instead, players use a slingshot to guide, or "influence" Pac-Man to his destination or to attract his attention towards a specific object. Unlike other adventure games, players cannot control Pac-Man directly, who will wander and interact with the in-game world at his own pace. Many of these involve retrieving a specific item, such as a bottle of milk or a flower. Players assume the role of Pac-Man as he must carry out different quests given to him by other characters. Pac-Man 2: The New Adventures is a graphic adventure game, a vast departure from its predecessors. Gameplay In-game screenshot of PAC-MAN looking at an apple tree The game was released in 1994 for the Super Nintendo Entertainment System, and was released for the Sega Genesis exclusively in the US. The game borrows its structure and certain elements from Pac-Land, and also appears to contain certain elements from the animated series, such as Pac-Man's family and a main villain commanding the ghosts. ![]() Instead of being a maze game like the majority of its predecessors, Pac-Man 2 incorporates light point-and-click adventure game elements. Pac-Man 2: The New Adventures, known in Japan as Hello! Pac-Man ( ハロー! パックマン, Harō! Pakkuman), is a 1994 side-scrolling point-and-click adventure game in the Pac-Man series developed and published by Namco. ![]()
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